Convert to .drmx

Ive noticed that in bbmo beta you can click on a non HD drumset and click convert to drmx to get an HD labeled drumset. What will this do for me exactly ?

An HD drumkit is 450MB in size and can be used in the BB2.

The short answer is probably “nothing.” A default kit is limited to 100Mb to be playable on the BB1; a default kit when converted for use in the BB2 allows you 350Mb more memory space for adding samples.

Pretty sure any default or non-HD kit you convert will have the same number of samples it started out with. A user can add samples (wav files for drums or other instruments) manually to the converted kit up to 450Mb.

Was I supposed to be doing this or anything else to make them playable on BB2 ? Ive only ever opened bbmo beta and imported drums and songs then saved.

BB2 can handle DRM or DRMX. You just import as normal, but only through the beta BBMO. They don’t work in the normal one.

I had curtailed a lot of my drum sets with bass to stay with 100MB to play on my BB1 … I updated all the drum sets to their original size (all velocities) added the bass - all of them larger than 100MB … saved them as drmx (HD) & can now perfectly play them as “HD” versions in my BB2 without any of the previous limitations :hugs:

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To use all of the features of your BB2 pedal such as Autopilot and HD drum sets, you’ll need to convert your project. If you haven’t downloaded and browsed the BeatBuddy 2 Official Manual, you might want to do so. Starting on p.57 will guide you through the process to convert your project. You’ll know your project has been converted when you see the BeatBuddy 2 as the virtual pedal.

A small note: “The Project in your BeatBuddy 2 SD card does not have to be converted, it will open it as a BeatBuddy 2 project as long as you are using BBMO version 2.0.0 or later”

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Hey just to have a succinct official response to this

  • HD drum sets have a 450MB limit versus just 100MB on the drum sets in BB1.
  • The HD kit is also expanded to allow up to 32 samples per instrument (for examples 32 hits of the kick), versus only 16 in BB1
  • The BB2 can load both non-HD and HD kits, there is no need to convert a kit to be able to use it
  • Why would you need an HD kit?
    • To use more of the orignal samples from a recording session to create a greater variation of sound for each hit, this would have to be planned when recording, and would make the playing sound more “human”
    • To allow for kits that have more non-drum samples included, allowing BeatBuddy to have Bass, Keys, Strings—you name it—in the kit for what can sound like a full band behind you. If you are a fan of OPBK, OPB, etc songs (can be found on the forum) this can be useful
    • To use/create a higher quality kit that you can use when recording professionally for a very human sound
  • Converting an existing kit does not alter the samples in any way, so there is no need to convert a drum file unless you wish to add samples to it that would exceed 100MB (the .drm memory limit)

Hope this is helpful, thanks for the questions!

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Thanks for helping me to understand. I never converted a bb1 project to a bb2 but copied the bb2 card(Project) and imported whatever premium content I had previously.. Seeing the bb2 pedal means we are in a bb2 project. converting to drmx or HD means I can add more velocity or other items up to the max size.. Got IT!

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You’re welcome.

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