Only if you cinfigure the stop/start button to work on button down and the Aeros is stopped will you hear the beginning of the loop briefly. The default is for the button to work on release which avoids the tradeoff.
Also if you stop and clear the song at the same time, you will clear without starting the loop.
Here’s the deal:
- If the button is setup to act on press, it needs to start playing the song without a delay (that’s the idea of button down actions). No free lunch or time travel on this.
- If you keep on holding the button down, once you’ve held it down long enough, the clear action will be triggered and the loop is stopped if it was started on button press.
- That delay time to wait for a hold is the length of the audio that might play.
It sounds worse than it is unless you need all of the following: stop on press (for me, the timing for stopping the loop isn’t that critical), clear the song while stopped (versus stopping and clearing at the same time), can’t roll the volume down, and can’t tolerate the brief sound. Note you might also just start or open another song (which might become easier) in a live performance. Might be other workarounds.
IMHO, it’s hard have a design that combines hold and double tap actions with button down. There’s a way to design around this, and an hoping SS will figure this out. Will post a short idea in a bit: Features to help with realtime button overload and design