New attempt to have a click track along with the beat buddy, I thought years ago about that without effort. I tried to synch a looper click (Boss RC 10 guide) together with my beat buddy by midi by cable, but it is to unstable. So I plan to set the click track as a part of the beatbuddy patterns. I want the drums go out (mono) by the left channel, the click sound to the right channel. Do you have an idea, what will be the easiest way to do that? Is there a way to pan the existing drum kits? Or do I have to build a new drum kit, after I panned all the drum sounds I need in a DAW (like audacity) complete left and a click sound complete to right? For me this will be the only way to do that with the beatbuddy, I tried many others things like onsong, quantiloop, Lumbeat apps… but I never was happy with the results.
This is the way I’d do it
how can we pan the drum sound in DAW?is there tutorials?That’s would be a nice method to sync in no drum para without a looper.
what do u mean “unstable” when sync to a looper click? That’s what I’m trying to do, my device is rc500, it somehow is working thought not perfect
Typically it’s just an operation that you do. Depending on the software it’s either permanent modification to the sound wave or then it could be a modifier that is calculated every time
So depending on the software the detailed answer varies
I’m sure if you use a popular DAW it will have many tutorials in YouTube etc
so the operation is to export wave or mp3 file to beatbuddy but not midi file?
I don’t know if there is a way to export midi file that panned
Yes,
- Export wav file from BBMO (or BBM), e.g. bass drum
- Load/import the wav file into any software that can do panning with stereo wav
- Do the desired panning
- Export/save the wav
- Import the wav to BBMO (or BBM) to new drumset
- Use the new drumset with any midi file
- Repeat this for all the instruments that you want to have panning
that’s a nice idea, thank u ~ But hope that singularsound could upgrade a new function that use earphone to play click track(always on even in stop mode), so that we can always have metronome in our monitor without special processing.
If you would like to see this feature implemented, please post a new feature request on the forum. Make sure to only include one request per post, not several.
My bad english… I meant instabil. The RC 10 as the master has to run some seconds until the Beatbuddy synchronizes the correct clock/tempo. When playing slow songs 65 BPM it differs while playing, then the drums and the click are not on point. But the whole workaround ist not satisfying. The big advance of using a clicktrack is having songparts without drums, while the click is still running and you can keep the tempo. During this parts you pause the beatbuddy (not stop), but you have to un-pause “manually” (by foot), exact on the click. If not both are in the same tempo, but not in synch.
There are two kind of data used with a beatbuddy: 1. wav for the audio. That is the big advance of the beatbuddy - the drums are recorded “natural” drum sounds (not computer generated as other drum machines). These wavs are stored within a “container” , the drum-kit. The studio-legends drum kits contains more than 350 different drum sounds. 2. Midi is used for the drum patterns, which “activate” the drum kits. So the audio has to be panned, for the click you have to add a note in the midi patterns.
OK, thank u! I would try~ new to here, let me have a look at how to post the request
Yes, a click track coming from the firmware which is in synch withe the song tempo would be great. I suppose with stop mode you mean pause mode? That is the problem with my idea: when using pause for a break or quiet songpart, the click would stop. Therefore you have to build complex beatbuddy songs, which have all these parts, for example a click pattern with no drums.
stop mode doesn’t means pause mode. click can be off on pause mode, but also it can be on , depending on your setting. That would be much flexible for any different songs.
Controlling part selection with midi commands makes it very simple.
Say you have a song with two different beats and a third: no drums. Lets call them A, B and C (for click only).
You just need two midi controller buttons:
First toggles between A and B and the second C and either A or B (which was previously). Or for simplicity it could toggle between C and A
Well, this is also just simple to the extent to which the midi controller goes But if you add midi capable apps then the limits pretty much disappear