From reading the PDF on how to use the BBManager I understand that you can divide drum samples for a given instrument into dynamic layers. Each dynamic layer corresponds to a range of velocity numbers which relate to the velocity number provided with each note in a midi drum sequence. So far so good.
I understand the BB will automatically adjust the volume of the note being played through the BB according to the velocity number for that note:
“BeatBuddy features automatic volume mapping. That means that if a single sample is loaded into instrument, it will be automatically adjusted in volume during playback to reflect velocity values of midi being played. This allows for smooth transitions between dynamic layers, effectively creating 127 dynamic levels during playback.”
So my question is this: when creating .WAV samples for any given dynamic layer how would you typically differentiate one sample from another, what criteria would you use? Also what is the .wav differential from one dynamic layer to the next? It seems that velocity and volume are already taken care of by the BB. Would you create samples at the different velocities anyway because perhaps velocity differences affect more than just volume?