Hi, I’m really tempted by an aeros, but there’s a couple things I need from a looper before I can decide on this for sure.
My first question: I know there’s a set loop length quantisation option that lets you specify your loop length and auto punch-out after a given amount of measures, but I wondered does this apply to overdubs too?
Aka, if I hit overdub, can I have the looper wait until the start of the loop before it records the dub, and then auto punch out at the end of the loop? I need this because I play a drone instruments that can’t just stop playing, so any gaps or overlaps in the start and end of my overdubs become very noticeable. Even if I can’t have it auto punch-out, does overdubbing quantise? In demos I have seen where loop recording is quantised, overdub seems to still be free?
The other question is - can I set the left input to have dry cut (so only the looped signal is heard on the output) but keep the right input passing through it’s dry signal?
Record, play, and overdub commands can all be quantized to the bar or loop, meaning that commands made before the bar or loop ends will be executed at the start of the new bar/loop. With quantization you can fill exactly X number of bars with new or overdubbed audio, aside from a few milliseconds of crossfade. You would probably still be able to hear where the loop ends though, if only because crossfading audio layers don’t sound exactly like a single layer; and I wouldn’t bet on it being invariably free of digital artifacts/transients.
I’m not a DAW person and I don’t know what you mean by ‘punch in/out’. I think this involves having existing audio layers muted at a point where, and only where, new audio is recorded. In your case it sounds like you also want quantized muting/unmuting of the live drone audio at loop ends, to avoid gaps and overlap between recorded and live drone. I don’t believe that Aeros can do this. At least, neither the input level controls (MIDI CCs 11-14) nor the input routing toggles (CC45) can be quantized. It would be good if they could be, but I think Aeros has a limited ability to execute multiple commands simultaneously.
Edit: Aeros does have a loop decay mode targeted at droney ambient musicians that changes the level of existing layers as new audio is recorded. This might be relevant to your query but I don’t know much about it.