Is the internal audio processing for the Aeros 32bit float? If it is, I might have an answer to the crossfade popping issue that hasn’t been addressed.
Why specifically 32 bits ? I do not see what it would change be it 24 or 32…
Can you explain a bit ?
I’m sorry but I cannot understand any of your replies. … they just make no sense to me…sorry
Hey there, thank you for your concern, I brought it up with dev but it doesn’t seem like it is related.
I will tag not a bug and close this topic.