The Finder is part of the Macintosh operating system; in Windows it’s called the Explorer.
If you successfully imported the drum set to the BeatBuddy Manager (BBM) or BBMO, you can find the kit using those apps.
Probably not a good idea to go spelunking within the contents of the BeatBuddy (BB) project folder with your computer operating system as it risks corrupting your project.
I imported a song (one of yours) on BBMO with the correct drumset and if I play it on my computer it works fine. But after saving the project and synchronizing it to the SD card, when I try to play the song on the BB itself, it runs but no sound gets out… Same thing when I import it through the BBM app.
The SD card is not full (1Go left) so I wonder what is going on. When I check the SD card content, into the drumset folder I see only code names like 774875B2.DRM and nothing with the names of the imported drumsets. Could it be the reason ? However for most of the songs it works fine.
It’s the second time that I encounter this issue. The first one I deleted the song and started again the whole process, eventually it worked out after several attempt which is annoying.
Jeff
The odd numbering for the drum names is part of the proprietary system for the BeatBuddy. The odd numbering also applies to the folders and song names in your project. This coding system allows the BeatBuddy (BB) software to manage the data or content. When you sidestep the use of your BBM or BBMO applications and change the contents of your project using your computer operating system, it messes with the indexing (file management) system of the BB. It can lead to a corrupted project.
This might be an over 100mb problem. Some kit slightly over 100mb load and work under BBManager, but not BBMO. I think I just edited this kit for a customer of mine. I can check later today. I’ll be away from the computer all morning.
I downloaded the kit from dropbox, deleted the song, then reimported again and it worked. So I guess Persist’s explanation is right. The file has been corrupted by moving operations from BBM to BBMO. Really annoying, I guess this is something singular sound should take care of as there are some operations that can be done only in one of the two apps and vice versa…
Thanks persist, that’s what I thought but I was scared to mess it up.
So, result : The duplicate I made works perfectly on BBMO after removing the piano. However, the song (sng file) renamed blackbird copy does not appear in my BB workspace after saving the project, nor on the SD card after synchronizing.
But when I place the sd card back in the BB I can see the copy and launch it, but no sounds goes out… Again.
I think we’re reaching something mysterious here
MIDI Editor for Windows
Reaper for Windows and Mac
Garage Band or Logic Pro for Mac
Cakewalk for Windows
Presonus Studio for Windows and Mac
Aria Maestosa for Mac is simple and works but I ran into issues with it. YMMV…
I would suggest that since Audacity and BBMO are proving to be a challenge, that you might be better off not trying to work with any DAWs and instead just using the BBMO built-in MIDI Editor for simple stuff. I’ve used it successfully with hardly any issues.
If you would like, I’ll be more than happy to remove the piano and repost the song later in the week.
Thanks Persist, that would be great. Using the BBMO is quite easy indeed, however I’d like to have the possibility to cut/copy and paste vertically (i.e bars)…
But I still don’t uderstand why the file gets corrupted as soon as I make any change on it.