One more thing in regard to that fade in/out thing… is there a way to also enable that for muting/unmuting a track? Because I could see a scenario where there’s a bunch of textures going and I want to take something in or out, but I don’t want it to cut off or come in abruptly.
I could see something where I just have 6 scapes recorded, and live, I just want to bring them in and out with mutes, smoothly.
All recorded audio is treated with fade ins and outs, so yes, the overdubs in quantized mode will also be seamless.
The loop’s start will always be the same, and overdubs can be done anywhere on that loop, without affecting the beginning/ending point from original loop. The quick fade in/out is only referring to stopping and starting Aeros playback.
Would be possible to have the same setting that was added for the Play/Stop All button (release or press) but for the Record button while the Aeros is on Playback mode? (currently it’s recording on the Release of the button when the Aeros is on playback)
We talked about this with @BrennanSingularSound in another post.
I am undoing. I rarely “clear all”. It’s a nuclear option that destroys other parts and tracks.
The distinction between undoable changes and non-undoable ones is tricky once you think about forcing loop lengths to be multiples. With undo+multiples you either constrain all tracks to be multiples even if they are undone … or you get into a situation where you cannot undo and keep all tracks as a multiple. So “fixing undo to allow arbitrary track length” leads to another problem, undo not allowed (or tracks no longer multiples).
I think I just sold myself on the need for a “clear track” command. Shame as having both undo and clear is confusing, complicated, and adds to the need for more commands in the UI (accessible via simple foot action, please).
So I’ve hit a snag with this update. When I run the Aeros with the BB when I transition to a next song segment the Aeros goes blank then comes up with the start up screen and hangs. I have to turn it on and off to restart it.
I’m not doing anything out of the ordinary with it. Running the Aeros in 6x6 mode synced to the BB.
No exactly the same. But even if I was it shouldn’t freeze like that you’d think. I’m going to try it some more today as it was late last night but it did it 3 times on the same song so going to play with some others
Hey there, this is not possible on both 2x2 RPOs, or on 6x6 Right RPO simply because hold functions are eliminated, or rendered useless, if button responds to press vs. release. We did, however, make the Middle Next Track button on 6x6 react to the press, since there is no hold function on that button, that is the best we can do with the current configuration of commands.
This isn’t something we’re actively working on now, but we can look into how manipulable these fades will be, yes. That will be in some time now, there are bigger fish to fry right now, namely the MIDI mapping, lock tracks, and time constraints, among others, so stay tuned! For now, use the volume wheel for manual fades!
The click issue was presumably solved, are you saying you tried it and it is still having issues?
Please let us know if this is the case.
We will look into it, maybe holding down undo can have three layers? Undo top layer (if any), undo base layer, clear track? I’ll ask if that makes sense to do with R&D.
I will leave that to the R&D team to decide and tweak.
Not Good! Please tell me you have an SD card in! If you do, the Aeros saves a crash log file that will be extremely useful for us to find out why this happened. If you by chance are, please upload this file to your reply to this message,! If not, please consider using one to help us help you! Thanks.