Aeros: How to clear a 6x6 Track?

@BrennanSingularSound Now that we have the command menu for stopped and playing, can you add a command to delete a selected track (subject to whatever limitations you need to enforce).

Hey there,

While I understand it may be confusing, there is no real difference between a fully undone track on the Aeros and a deleted/empty track, for practically all functional purposes you can treat a fully undone track like an empty track minus of course the ability to redo the track layer(s).

If the process of quickly undoing a track when you make a mistake is part of your issue, maybe look into the Cancel Recording setting in the Behavior settings. When enabled, this allows you to use the Play / Stop All button to quickly undo the current recording or overdub with a tap, then simply start the recording / overdub again using the Track button and this will delete the undone layer(s) and start the new recording/overdub.

You and all customers are free to use whatever product works best for them, it’s not a competition it is about the art.

While it may seem dismissive to you, I would invite you to consider we have bent backward many times for our customer’s needs and wants it is not common for us to say no without any consideration and without good reason.

This is a limitation of the device, we cannot allow empty tracks between recorded tracks and the lift to change this is not worth it for us.

Check out and forward all thoughts related to this request here:

It’s possible we could allow deletion of a track while stopped

However, this would require moving the tracks after it up by 1 to fill in the gap, so for example:
You have 6 tracks and delete track 4, track 5 would become track 4, track 6 would become track 5, and track 6 would be empty. All track fader data would have to move too.

This is not possible in a live situation but would be nice to clean things up if you have many undone/removed ideas between recorded tracks

Thanks for the feedback!

Have you explored other ways to implement this? It could just be a purely display thing (make it look and act deleted) as you have all the behavior the same.

Perhaps an easy fix is to add a flag to each called “deleted” (or make the audio zero length and use that as a flag). Setting this to true makes the track display as empty, prevents undo (which is a minor difference in behavior), and perhaps deletes the audio if that is easy. Suspect that can be done while playing as no data is moving from track to track.

What you say below suggests you have all the behavior done for fully undone tracks to behave the same as a deleted one.

If the following is not 100% accurate, there might be a few places to check this flag in a few other places where these fully undone track behaves differently than a deleted/empty.