Aeros audio pop sound issue (makes it unusable for ambient music)

Hi Brennan. Are there any plans to fix the Loop Decay “bloop” bug? As mentioned here:

“Notice: Loop Decay is missing logic to be able to correctly write the decay to avoid pops on consecutive overdubs if the overdub is left open with Loop Decay enabled. On the second revolution of a loop, you will be able to hear an audible bloop where the audio changes level instantly. The bloop is less or more audible depending on the level of the audio playing back at the seam and the amount of decay applied. This will only be noticeable if audio is recorded at the overdub seam. We apologize for the inconvenience this bug brings.”

It’d be great if this is fixed for truly creative frippertronics. Thanks. /C

V 5.2.1 Official
I don’t hear any audio bloop on loop decay

This is well known. It happens when you play across seams. It really hampers an “evolving loop” ambient performance. SS is aware of this. They’ll hopefully fix it soon. There is a full discussion of that problem here Decay for overdubs (Loop Decay) - #71 by cfibanez